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Cs 1.6 skins
Cs 1.6 skins













So just press "Convert" without changing anything. I don't mess with these default settings because they seem to work perfectly just the way they are. We need to save the texture file back to "Indexed Color" or else it won't upload in Jed's Half-Life Model Viewer. The last step in editing the texture is saving it properly. YOU DO NOT WANT TO RESIZE YOUR IMAGE OR ELSE IT WON'T UPLOAD AND AN ERROR WILL OCCUR." **DO NOT CONFUSE SCALE LAYER WITH SCALE IMAGE. To move the picture around, use the "Move Tool" I mentioned above that you will use to move your text around. Go to your texture file that is opened in Gimp.įind the picture you want to use and open it. To add a picture to your model texture file in Gimp, save the picture you would like to paste into your texure to your Desktop. The piece to the right can't be seen in game because it is strapped to the players back. Notice, the piece of the texture I am editing is the back of the pack. This is what mine looks like when I finished: It looks like a plus sign with four arrow heads. To move your text around use the "Move Tool". Next I would go to my toolbox and find the text tool.Ĭlick and drag where you want your text.

cs 1.6 skins

Always use a different layer for seperate objects (inserting a text then a picture) for easy editing, minimal effort, and less struggle. The reason we add a layer to our image is incase we mess something up, we can just delete that layer and start fresh with the base image again without having the reupload the same texture file to Gimp. I would go to Layer > New Layer and then make sure I don't change the layer size and set the fill type to "Transparency" like this: So let's say I wanted to add a text to the picture. Know which side is the front and which is the back. One thing I would suggest you do before you edit is figure out what each "piece" of your texture represents.

cs 1.6 skins

You can color all you want in those areas, so don't worry about making this perfect. Later when we are done editing, the Mode has to be switched back to Indexed.Īnything you see in black will not show up in the final model. This is because not all the colors are "Indexed" in the original file. We need to set the "Mode" of the image to "RGB"















Cs 1.6 skins